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AI Insights · Timothy · April 2024

Top 5 Vikings Games on Unified Platform in Europe Q1 2024

Discover the performance trends of the top 5 Vikings-themed games in Europe for Q1 2024, including key metrics like weekly downloads, revenue, and active users.

Top 5 Vikings Games on Unified Platform in Europe Q1 2024

The first quarter of 2024 saw intriguing trends for the top Vikings-themed games on a unified platform in Europe. Here’s a detailed look at how these games performed.

Viking Rise: Valhalla from IGG.COM experienced notable fluctuations in its key metrics. Weekly revenue peaked at approximately $390K in late January, before gradually declining to around $271K by mid-March. Weekly downloads saw a high of 106K in mid-January, but tapered off to about 59K by the end of March. Active users initially increased to 577K but settled at around 527K towards the quarter's end.

Vikings: War of Clans by Plarium LLC showed a variable revenue pattern with a peak of $278K at the end of January. Downloads saw a significant spike reaching over 10K in early February, though they later dropped to about 2K in late March. Active users saw a slight rise to 28.5K in mid-February before stabilizing around 19.5K by the end of the quarter.

Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD had a fairly steady revenue, climbing to $125K in mid-March. Weekly downloads displayed a peak of 24K in mid-February, while active users showed a significant increase from 69K to about 81K around the same period before dropping to around 64K by early March.

Frostborn: Coop Survival by Kefir maintained consistent weekly revenue around $26K to $35K throughout the quarter. Downloads, however, saw a decline from 8.5K in early January to about 3.4K by the end of March. Active users followed a similar trend, starting at 19K and decreasing to approximately 13K.

Lucky Buddies from Joyvoo Ltd. recorded a steady decline in weekly active users, from 2.7K in early January to about 1.3K by late March. Revenue remained relatively stable, peaking at $26K at the beginning of January and ending at around $16.5K by the end of March.

Overall, these trends highlight the dynamic nature of user engagement and revenue generation in the Vikings games category. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024